PROJET AUTOBLOG


Creative Commons

source: Creative Commons

⇐ retour index

Saylor Foundation launches open online K-12 courses

jeudi 18 juillet 2013 à 19:34

Saylor K-12 Beta by The Saylor Foundation / CC BY

The Saylor Foundation recently launched a new K-12 program on Saylor.org, debuting courses for grades 6-12 in English language arts and mathematics. A team of experienced educators and staff are developing courses fully aligned to the US Common Core State Standards. Like Saylor’s college-level courses, the K-12 program incorporates open educational resources (OER), making the courses, as well as their contents, widely reusable by students, teachers, and parents nationwide. The course frameworks and instructions are available under a Creative Commons Attribution (CC BY) license. Thus, while the courses are ready for use as-is, anyone may also reuse, revise, remix, and redistribute their courses to meet local needs.

Following its higher education model, Saylor’s K-12 team focused on reviewing and vetting an existing pool of OER, selecting the best OER to develop instructions and learning outcomes. With Common Core standards providing a framework for each course, Saylor aims to make K-12 OER easy to find and use. Saylor is currently working on 18 additional courses which will be rolled out as they are completed.

How can you use K-12 courses on Saylor.org?

Teachers:

Schools:

Parents:

Students:

Free! Music! Contest accepting submissions

mardi 9 juillet 2013 à 00:21

Once again, our friends at Musikpiraten e.V. are hosting the annual Free! Music! Contest to find the best Creative Commons–licensed music of the year. CC is proud to serve as a partner in this year’s F!M!C.

From Musikpiraten e.V.:

Patron of this year’s contest is Victor Love, lead singer of the Italian cyperpunk band Dope Stars Inc.. In 2011, DSI separated from their label and released their album Ultrawired as a free download via The Pirate Bay. They had been the first band that had ever been featured with a “Doodle” on the BitTorrent search engine’s landing page. Since that release they have been playing worldwide on various festivals.

As in the last years, a double-CD packed to the brim with the best songs of the contest is going to be produced. A jury chooses the best tracks and takes care that the best of every genre is featured – from Trash Metal to Hip Hop and Blues, whatever the artists submit. Moreover, vouchers worth 100€ will be raffled among all participants – even the willingness to make one’s music free shall be rewarded! Last but not least, there will be a gig near Heidelberg to win. Due to travelling costs, this one is very likely to go to a band from Germany.

Read the full contest rules in English or German. Entries are due July 31.

The Impact of Open Textbooks at OpenStax College

lundi 8 juillet 2013 à 21:31

OpenStax College, an initiative of Connexions, the open educational resources (OER) authoring project at Rice University, is creating high-quality, peer-reviewed open textbooks. All of OpenStax College’s books, including the art and illustrations, are available under the Creative Commons Attribution license (CC BY), allowing anyone to reuse, revise, remix and redistribute the books.

The first two OpenStax College books were published in June of 2012, and since then Introduction to Sociology and College Physics have been downloaded over 110,000 times, used by more than 1.5 million unique online learners, and adopted at over 200 schools. These adoptions represent real savings for over 30,000 students in classes around the world. OpenStax College estimates that it has saved these students more than $3 million (USD) so far.

OpenStax isn’t stopping there. Biology and its corresponding book for non-majors, Concepts of Biology, and Anatomy & Physiology have now been released and are ready for use in classes in the fourth quarter of 2013.

OpenStax College recently received grants to complete six more books from several major foundations, including the Laura and John Arnold Foundation, Hewlett Foundation, Kanzanjian Foundation and Lowenstein Foundation. The next phase will feature Introduction to Statistics, Pre-Calculus, Principles of Economics, U.S. History, Psychology, and Chemistry. These books are entering production now and are scheduled to be released by the end of 2014.

New Education Highway uses OER to make education accessible in Myanmar

mercredi 3 juillet 2013 à 23:53
NEH center

ICE-Youth members / NEH / CC BY-NC-ND

New Education Highway (NEH) is a nonprofit project that could not exist without open educational resources (OER). Launched this year in Myanmar, NEH leverages new and existing OER to provide remote and rural communities — often with no Internet connection — with access to a quality education.

NEH partners with existing organizations in local communities to open free learning centers with tablets or laptops installed with an offline, easily navigable learning interface. Resources are preloaded and span all manner of subjects, including comprehensive K-12 education, standardized test preparation, vocational skills, health/HIV education, sanitation, critical thinking, community development, foreign language training, and environmental and agricultural science. All resources are available under CC licenses, developed by NEH or other organizations. Because permissions have already been granted for reuse, NEH, as well as its communities, can adapt and redistribute the resources as needed.

NEH works with each community it serves to customize the offline interface and OER to that particular community. NEH is always seeking new and existing materials to incorporate, currently in the environmental and agricultural sciences. If you have suggestions for OER, materials that might be adapted and released as OER, or are interested in getting involved as a volunteer, visit http://www.neweducationhighway.org/ or email info@neweducationhighway.org.

Informational content on NEH’s website is defaulted under the CC BY license. The OER used within the NEH Learning Interface is licensed under the CC BY-SA and CC BY-NC-SA licenses and will be made available on the site in the coming months.

Commonly: Refreshing the Public Domain

lundi 1 juillet 2013 à 17:04

Last week, indie videogame designer Nick Liow launched the Open Game Art Bundle. It’s a simple idea: independent videogame designers contribute game assets – animations, soundtracks, character designs – and customers can pay any price they want to access them. Nick describes it as a sort of cross between Kickstarter and Humble Bundle, and like Humble Indie Bundle, the income is split between the developers themselves and charities (including Creative Commons). But there’s one big twist: if the bundle reaches its goal of $10,000 by July 15, all assets will become public domain under the CC0 public domain declaration.

This is actually the third bundle Nick has put out under the brand Commonly. It’s the most ambitious bundle to date, but it’s really just the beginning. What Nick’s really interested in isn’t just about videogames; it’s about changing how people think about the public domain. I met up with him a few days ago to chat about videogames, public domain, and the open source movement.

We also talked about the increasing rift in the videogame world between the indie developers like himself and the high-budget, “Triple A” games of the big-name studios. There’s been a lot of talk recently about the videogame industry’s occasional tone-deafness to issues like race and sexuality. Nick told me that he sees a parallel conflict over issues like intellectual property and digital rights management (DRM). While many young developers like Nick share his opinions, some big-name developers are sticking to what he sees as a more old-fashioned view.

“The triple-A industry has to reach out to as massive an audience as possible,” Nick said. “They close things off because they can’t afford the risk. You notice that indie games tend to be for a more a more open ecosystem. With the Humble Indie Bundle, “DRM-Free” is a part of their tag line. Indie games go with the more open ecosystems… while triple-A’s create their own walled gardens with game consoles.” And, he was quick to add, “The iPhone counts as a [closed] console.”

Nick recently moved to the San Francisco Bay Area – he’ll be here for the next two years as a part of the Thiel Fellowship. “You have to have a big vision [for the fellowship],” he told me, “and my big vision was a thriving public domain.”

He originally applied for the fellowship with his project Craftyy, an open source game-development platform and social network. Although the Thiel judges liked Nick’s ideas, “It wasn’t clear to them how Craftyy would lead to a thriving public domain.” That was when Nick started to shift to the idea of crowdfunding for public domain creative works. He told me that his plan for the next two years is to expand the Commonly concept beyond the world of videogame developers into the broader creative community. I can’t wait to see where Commonly goes next and what awesome stuff it brings into the public domain with it.

Related: Guest Blog Post: Crowdfunding the Commons